A. I. Cuza University of Iaşi


Intelligent Human-Computer Interaction

Course nameIntelligent Human-Computer Interaction CodeML2205O2
Class Master of Computational Linguistics, 2009 - 2011 Package 1
Level Master Year 1 Semester 2 Status Optional
Hours per weekTotal hours per semesterTotal hours of individual workCreditsEvaluation typeTeaching language
CSLPr
2 0 2 8 E ro
Taught byAcademic and scientific title, name
Associate Professor, PhD, Sabin Corneliu Buraga
Required courses
ObjectivesTo provide a comprehensible vision of the user interface design aspects and the user-computer interaction types. The students will be able to design ergonomic and attractive interfaces for specific types of users, applications, platforms, and devices, including Web and mobile ones.
General thematicsDefinitions and terminology.
Aspects regarding the human-computer interaction.
User interface design: principles, models, and types. Design methodologies. Case studies: game development.
Human factor. Usability.
Program presentation ? at the desktop level. User interaction. Input devices. Graphical controls. Output devices. Components.
Affectivity, errors and risks. User education and guidance.
Interface identity and evaluation. User testing. Methodologies.
High-level specification of interfaces.
Web interaction. Web interface design. Methodologies. Case studies.
Non-conventional interactions. From mobile interaction to ubiquitous computing.
Augmented and virtual reality.
Seminary / Laboratory thematicsHuman-computer interaction patterns.
Issues on interaction and user-interface design.
Specific user-interface prototyping.
Techniques of user interface evaluation. User testing.
Teaching methodsInteractive presentations. Direct interaction. Online access to additional resources via the Website course.
Bibliography
  1. S. Buraga, Proiectarea siturilor Web (edi?ia a II-a), Polirom, Ia?i, 2005.
  2. A. Cooper, R. Reimann, D. Cronin, About Face (3rd Edition), Wiley Publishing, 2007.
  3. B. J. Fogg, Persuasive Technology, Morgan Kaufmann Publishers, 2003.
  4. B. Fry, Visualising Data, O?Reilly, 2008.
  5. E. Law, E. Hvannberg, G. Cockton (Eds.), Maturing Usability, Springer, 2008.
  6. J. Novak, Game Development Essentials (2nd Edition), Thomson, 2008.
  7. D. Safer, Designing for Interaction: Creating Smart Applications and Clever Devices, Peachpit Press, 2006.
  8. A. Sears, J. Jacko (eds.), The Human?Computer Interaction Handbook (2nd Edition), Taylor & Francis Group, 2008.
  9. HCI Design Patterns: http://www.hcipatterns.org
  10. UsiXML Consortium: http://www.usixml.org
Evaluationconditionsproject (P), 1 test during semester (T)
criteriasproject P>5, test T>5
modesproject (P), 1 test during semester (T)
formula0.5 P + 0.4 T + 1

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