Special Chapters in Human-Computer Interraction
| Course name | Special Chapters in Human-Computer Interraction | Code | MISS1207 |
| Class | Master of Software Engineering, 2008 - 2010 | ||||||
| Level | Master | Year | 1 | Semester | 2 | Status | Compulsory |
| Hours per week | Total hours per semester | Total hours of individual work | Credits | Evaluation type | Teaching language | |||
| C | S | L | Pr | |||||
| 2 | 0 | 2 | 0 | 56 | 124 | 8 | P | ro |
| Taught by | Academic and scientific title, name |
|
Associate Professor, PhD,
Sabin Corneliu Buraga
|
| Required courses |
| Objectives | To provide a comprehensible vision of the user interface design aspects and the user-computer interaction types. The students will be able to design ergonomic and attractive interfaces for specific types of users, applications, platforms, and devices, including Web and mobile ones. |
| General thematics | Definitions and terminology. Aspects regarding the human-computer interaction. User interface design: principles, models, and types. Design methodologies. Case studies: game development. Human factor. Usability. Program presentation – at the desktop level. User interaction. Input devices. Graphical controls. Output devices. Components. Affectivity, errors and risks. User education and guidance. Interface identity and evaluation. User testing. Methodologies. High-level specification of interfaces. Web interaction. Web interface design. Methodologies. Case studies. Non-conventional interactions. From mobile interaction to ubiquitous computing. Augmented and virtual reality. |
| Seminary / Laboratory thematics | Human-computer interaction patterns. Issues on interaction and user-interface design. Specific user-interface prototyping. Techniques of user interface evaluation. User testing. |
| Teaching methods | Interactive presentations. Direct interaction. Online access to additional resources via the Website course. |
| Bibliography |
3. B. J. Fogg, Persuasive Technology, Morgan Kaufmann Publishers, 2003. 4. B. Fry, Visualising Data, O’Reilly, 2008. 5. E. Law, E. Hvannberg, G. Cockton (Eds.), Maturing Usability, Springer, 2008. 6. J. Novak, Game Development Essentials (2nd Edition), Thomson, 2008. 7. D. Safer, Designing for Interaction: Creating Smart Applications and Clever Devices, Peachpit Press, 2006. 8. A. Sears, J. Jacko (eds.), The Human–Computer Interaction Handbook (2nd Edition), Taylor & Francis Group, 2008. 9. , HCI Design Patterns: http://www.hcipatterns.org/ 10. , UsiXML Consortium: http://www.usixml.org/ |
| Evaluation | conditions | project (P), 1 test during semester (T) |
| criterias | project P>5, test T>5 | |
| modes | project (P), 1 test during semester (T) | |
| formula | 0.5 P + 0.4 T + 1 |
A. I. Cuza University of Iaşi